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    Creating 3D Classes with ActionScript 2.0
    Published  10/1/2006 | Macromedia Flash , ActionScript
       




    Creating 3D Classes with ActionScript 2.0

    This article describes how to create 3D effects in Macromedia Flash using a class-based programming model. I begin with an overview of the new syntax describing many of the new features in ActionScript 2.0, followed by a presentation of a 3D calculation method that uses quaternion math for fast, efficient 3D transformations.

    Rather than demonstrating cool 3D effects, I emphasize creating classes that you can use in 3D engines. I examine these classes and demonstrate how to implement them to create a 3D scene. Hopefully, after reading this article you'll be able to use or modify the code presented here to explore 3D and class-based programming on your own.

    To complete this tutorial you will need to install the following software and files:

    Macromedia Flash MX Professional 2004

    Download sample files for this tutorial

    Article Series
    This article is part 1 of a 5 part series. Other articles in this series are shown below:
    1. Creating 3D Classes with ActionScript 2.0
    2. Overview of ActionScript 2.0
    3. Doing Quaternion Math
    4. Constructing 3D Classes
    5. Putting the Pieces Together