|
Categories
|
|
|
|
|
|
Creating 3D Classes with ActionScript 2.0
|
|
Published
10/1/2006
|
Macromedia Flash , ActionScript
|
|
|
|
|
|
Creating 3D Classes with ActionScript 2.0
This article describes how to create 3D effects in Macromedia Flash using a class-based programming model. I begin with an overview of the new syntax describing many of the new features in ActionScript 2.0, followed by a presentation of a 3D calculation method that uses quaternion math for fast, efficient 3D transformations. Rather than demonstrating cool 3D effects, I emphasize creating classes that you can use in 3D engines. I examine these classes and demonstrate how to implement them to create a 3D scene. Hopefully, after reading this article you'll be able to use or modify the code presented here to explore 3D and class-based programming on your own. To complete this tutorial you will need to install the following software and files: Macromedia Flash MX Professional 2004 Download sample files for this tutorial
Article Series
This article is part 1 of a 5 part series. Other articles in this series are shown below:
-
Creating 3D Classes with ActionScript 2.0
-
Overview of ActionScript 2.0
-
Doing Quaternion Math
-
Constructing 3D Classes
-
Putting the Pieces Together
|