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    Interactive and Nonlinear Animations
    Published  10/2/2006 | Macromedia RoboInfo , Macromedia Flash
       




    Interactive and Nonlinear Animations

    Up until now the animations have been simple linear animations that play straight through from frame 1 to completion. RoboDemo can determine the duration of these animations by simply performing a frame count, and then control the playback of rest of the movie accordingly.

    If you build user interaction into your animations or use ActionScript to affect how long the animations will play, RoboDemo will no longer be able to automatically determine when to remove the animation. You must therefore control playback yourself using ActionScript.

    The first step is to decide whether you want to pause the RoboDemo movie or to continue playing it while your animation displays.

    Article Series
    This article is part 6 of a 9 part series. Other articles in this series are shown below:
    1. Integrating Flash Animations into RoboDemo Movies
    2. Integrating Flash Animations - Preparing Your Animations
    3. Integrating Flash Animations - Inserting Basic Animations
    4. Integrating Flash Animations - Inserting Animation Frames
    5. Integrating Flash Animations - Inserting Animations
    6. Interactive and Nonlinear Animations
    7. Pausing the RoboDemo Movie while Playing the Animation
    8. Playing the RoboDemo Movie and Animation Concurrently
    9. Integrating Flash Animations - Summary