‘Macromedia Flash’ Category

Difference Blend Mode

Difference Blend Mode

Difference Blend Mode
This solution came about when a friend suggested that I should take a look at the difference blend mode, one of 1 …

Changing the Color of Pixels

Changing the Color of Pixels

Changing the Color of Pixels
You can change the color of any specific pixel in a BitmapData object using the setPixel() method. I could …

Varicose-g: High-Performance Graphics in Flash 8

Varicose-g: High-Performance Graphics in Flash ...

Early this year, I was inspired to create an experimental piece called varicose-g. Varicose-g uses a simple branching algorithm paired …

The Original Concept: A Moving Artery

The Original Concept: A Moving Artery

The Original Concept: A Moving Artery
While browsing through my collection of FLA files, I stumbled on an experiment called vein-1 that …

Increasing Performance Through Custom Bitmap Caching

Increasing Performance Through Custom Bitmap C ...

Increasing Performance Through Custom Bitmap Caching
With Flash Player 8, I thought I would be able to increase massively the performa …

Blurring Remnant Veins

Blurring Remnant Veins

Blurring Remnant Veins
Being able to continually lay down new vein segments without a performance penalty was great, but it quickly be …

Introducing the Image API in Flash 8

Introducing the Image API in Flash 8

The Macromedia Flash 8 Image API describes the new BitmapData ActionScript class and various other associated methods that form an impr …

Using Bitmaps in ActionScript

Using Bitmaps in ActionScript

Using Bitmaps in ActionScript
The new BitmapData ActionScript Class is used to represent a bitmap object in memory. When you create a n …

Image API in Flash 8: Displaying Images

Image API in Flash 8: Displaying Images

Displaying Images
An instance of the BitmapData class is stored in memory and never seen until you decide it is time for it to make an …

Working with Images from the Library

Working with Images from the Library

Working with Images from the Library
You can create a bitmap object directly from an image in the Library that has a linkage identifier …

Working with Loaded Images

Working with Loaded Images

Working with Loaded Images
It is not possible to load an external file (JPEG, GIF, PNG, or Flash movie) directly into an instance of t …

Flash Graphic Effects Learning Guide

Flash Graphic Effects Learning Guide

Flash Graphic Effects Learning Guide
Macromedia Flash 8 introduces a number of new features for producing new types of graphic effects. …

Using Flash Filters

Using Flash Filters

Using Flash Filters
Filters let you add interesting visual effects to text, buttons, and movie clips. They are most often associated wi …

Applying Filters with ActionScript

Applying Filters with ActionScript

Applying Filters with ActionScript
You can apply filters using the Flash user interface in Flash Professional 8, or using ActionScript …

Animating Filters

Animating Filters

Animating Filters
You can animate movie clips that have filters applied to them. Objects on separate keyframes that are joined by a twe …

Using Blend Modes

Using Blend Modes

Using Blend Modes
Blend modes let you create composite images. Compositing is the process of varying the transparency or color interact …

Working with Bitmaps

Working with Bitmaps

Working with Bitmaps
The BitmapData class lets you create arbitrarily sized transparent or opaque bitmap images and then manipulate the …

Working with Text

Working with Text

Working with Text
Font rendering in Flash controls the way your text appears in a SWF file—that is, how it is rendered (or drawn) at …

Migrating from Flash MX 2004 to Flash 8

Migrating from Flash MX 2004 to Flash 8

Flash Basic 8 and Flash Professional 8 introduce many new and changed elements in the workspace that improve the way you work with the …

Flash 8 Workspace and Workflow

Flash 8 Workspace and Workflow

Flash 8 Workspace and Workflow
The workspace in Flash 8 has not changed significantly from the previous version, so you’ll still …

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