‘Macromedia Products’ Category

About the Tween Class

About the Tween Class

About the Tween Class The Tween class enables you to move, resize, and fade movie clips easily on the Stage. The following code is from …

About Continuing Animations

About Continuing Animations

About Continuing Animations What if you want to move the ball after the initial animation completes? There are at least two ways you ca …

Creating Animations That Continue Endlessly

Creating Animations That Continue Endlessly

Creating Animations That Continue Endlessly You can even make an animation continue animating back and forth along the X-axis without s …

About Applying Easing Methods to Version 2 Components

About Applying Easing Methods to Version 2 Com ...

About Applying Easing Methods to Version 2 Components Another use for the various easing methods is to apply them on version 2 componen …

Combining the Transition and Tween Classes

Combining the Transition and Tween Classes

Combining the Transition and Tween Classes You can generate some interesting effects when you combine the Transition and Tween classes. …

Getting back into Flash

Getting back into Flash

Getting back into Flash Now you are ready to bring your 3D star animation back into Flash. You will want to import it as an image seque …

Achieving Amazing Easing Effects in Flash

Achieving Amazing Easing Effects in Flash

Achieving Amazing Easing Effects in Flash In previous versions of Flash, motion tweening was a difficult and time-consuming way to give …

Skinning the Flash MX 2004 Components

Skinning the Flash MX 2004 Components

Skinning the Flash MX 2004 Components The Macromedia Flash MX 2004 components have come a long way in functionality from previous versi …

Benefits of the New Skinning Architecture

Benefits of the New Skinning Architecture

Benefits of the New Skinning Architecture The Flash MX 2004 components are based on the Version 2.0 component framework, the latest fra …

Building an image-viewing widget with ActionScript 3.0

Building an image-viewing widget with ActionSc ...

Building an image-viewing widget with ActionScript 3.0Along with the launch of Macromedia Flash MX 2004 back in 2003 came ActionScript …

Installing the sample files

Installing the sample files

Installing the sample files I’ve created all the sample code for my upcoming book, tentatively titled Essential ActionScript 3.0, …

Moving from ActionScript 2.0 to ActionScript 3.0

Moving from ActionScript 2.0 to ActionScript 3 ...

Moving from ActionScript 2.0 to ActionScript 3.0 Upgrading ActionScript 2.0 code to ActionScript 3.0 entails some mandatory changes to …

Debugging ActionScript 2.0 Code: Lifting the Blindfold

Debugging ActionScript 2.0 Code: Lifting the B ...

Debugging ActionScript 2.0 Code: Lifting the BlindfoldProgramming can be a bit like navigating blindfolded in a petting zoo. Sure, you …

Meet the Output panel

Meet the Output panel

Meet the Output panel Your first stop is the Output panel, which displays text that is output either by Flash or by you. To view the Ou …

Meet the Debugger panel

Meet the Debugger panel

Meet the Debugger panel Ready to step up? The Debugger panel provides a much more comprehensive, interactive view than trace() of the i …

Debugging SWF files in a browser

Debugging SWF files in a browser

Debugging SWF files in a browser Debugging a SWF file from the comfort of Flash is one thing; debugging from the confines of a browser …