‘Macromedia Products’ Category

Review of finished 3D movie

Review of finished 3D movie

Review of finished 3D movie
Here’s what the final movie looks like with some sample 3D objects:

Move your mouse over the movie t …

3D performance considerations

3D performance considerations

3D performance considerations
You’ve got the code you need to get started on your own projects. Now here’s some tips and th …

Creating 3D Classes with ActionScript 2.0

Creating 3D Classes with ActionScript 2.0

Creating 3D Classes with ActionScript 2.0This article describes how to create 3D effects in Macromedia Flash using a class-based progra …

Overview of ActionScript 2.0

Overview of ActionScript 2.0

Overview of ActionScript 2.0
ActionScript has been rewritten from the ground up based on the ECMAScript 4 specification. Most noticeabl …

Doing Quaternion Math

Doing Quaternion Math

Doing Quaternion Math
If you’ve spent any time looking for ways to create 3D objects or scenes you’ve probably encountered …

Constructing 3D Classes

Constructing 3D Classes

Constructing 3D Classes
This section describes how to construct classes that you can use to create 3D objects and environments in Flash …

Putting the Pieces Together

Putting the Pieces Together

Putting the Pieces Together
With all of the classes written, you can now create a FLA that renders a simple 3D scene. In the spirit of …

Exploring the Flash Professional 9 ActionScript 3.0 Preview

Exploring the Flash Professional 9 ActionScrip ...

Exploring the Flash Professional 9 ActionScript 3.0 Preview
The Adobe Flash Professional 9 ActionScript 3.0 Preview (“AS3 Preview …

Writing ActionScript 3.0 in Flash

Writing ActionScript 3.0 in Flash

Writing ActionScript 3.0 in Flash
The Flash Professional 9 ActionScript 3.0 Preview is the only development environment that allows you …

Creating clickable and draggable shapes

Creating clickable and draggable shapes

Creating clickable and draggable shapes
In this example, you’ll explore some of the new features in the Flash Professional 9 Acti …

Converting code into a class

Converting code into a class

Converting code into a class
The following example creates an ActionScript class which encapsulates all the logic that makes a movie cl …

Dynamically creating instances of a class

Dynamically creating instances of a class

Dynamically creating instances of a class
You needn’t always drag an instance of a symbol onto the Stage during authoring time; y …

Guidelines for Flash application development

Guidelines for Flash application development

Guidelines for Flash application development
Graphs, charts, video, sound, data entry widgets, animation—these are the elements that …

Being organized and prepared

Being organized and prepared

Being organized and prepared
While this article focuses on the implementation of a specific online retail application, several critical …

Following the rules of the code

Following the rules of the code

Following the rules of the code
As an application grows, the value of good code increases. Well-written ActionScript code is easier to …

Reusing code

Reusing code

Reusing code
Smart developers minimize the amount of code they need to write by reusing existing code—whether written by you, your or …

Coordinating multiple developers

Coordinating multiple developers

Coordinating multiple developers
Multideveloper projects present unique challenges. Because the Flash source FLA file format is binary, …

Deploying the application

Deploying the application

Deploying the application
When you are finished developing an RIA, you need to deploy it so users of the application can access it. Fl …

Creating self-voicing puzzles in Flash

Creating self-voicing puzzles in Flash

Creating self-voicing puzzles in Flash
You’re probably asking yourself: What is a self-voicing Flash application? An application …

Examining the Life Cycle of a Frog puzzle

Examining the Life Cycle of a Frog puzzle

Examining the Life Cycle of a Frog puzzle
This article concerns a puzzle called Life Cycle of a Frog (see Figure 1), which you are goin …

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