‘Macromedia Products’ Category

Constructing 3D Classes

Constructing 3D Classes

Constructing 3D Classes This section describes how to construct classes that you can use to create 3D objects and environments in Flash …

Putting the Pieces Together

Putting the Pieces Together

Putting the Pieces Together With all of the classes written, you can now create a FLA that renders a simple 3D scene. In the spirit of …

Creating 3D Classes with ActionScript 2.0

Creating 3D Classes with ActionScript 2.0

Creating 3D Classes with ActionScript 2.0This article describes how to create 3D effects in Macromedia Flash using a class-based progra …

Guidelines for Flash application development

Guidelines for Flash application development

Guidelines for Flash application development Graphs, charts, video, sound, data entry widgets, animation—these are the elements that …

Being organized and prepared

Being organized and prepared

Being organized and prepared While this article focuses on the implementation of a specific online retail application, several critical …

Following the rules of the code

Following the rules of the code

Following the rules of the code As an application grows, the value of good code increases. Well-written ActionScript code is easier to …

Reusing code

Reusing code

Reusing code Smart developers minimize the amount of code they need to write by reusing existing code—whether written by you, your or …

Coordinating multiple developers

Coordinating multiple developers

Coordinating multiple developers Multideveloper projects present unique challenges. Because the Flash source FLA file format is binary, …

Deploying the application

Deploying the application

Deploying the application When you are finished developing an RIA, you need to deploy it so users of the application can access it. Fl …

Creating self-voicing puzzles in Flash

Creating self-voicing puzzles in Flash

Creating self-voicing puzzles in Flash You’re probably asking yourself: What is a self-voicing Flash application? An application …

Examining the Life Cycle of a Frog puzzle

Examining the Life Cycle of a Frog puzzle

Examining the Life Cycle of a Frog puzzle This article concerns a puzzle called Life Cycle of a Frog (see Figure 1), which you are goin …

Making the puzzle click-and-drop accessible

Making the puzzle click-and-drop accessible

Making the puzzle click-and-drop accessible Now you are ready to add some code. You want to program the pieces in such a way that they …

Setting the tab order

Setting the tab order

Setting the tab order The tab order in Flash does not follow a predictable order from left to right or top to bottom. Instead, Flash ca …

Creating self-voicing puzzles - Adding sound

Creating self-voicing puzzles - Adding sound

Adding sound In order to make this puzzle game self-voicing, you want to add the following audio: Rollovers on all selectable elements …

Using the access button

Using the access button

Using the access button The access button provides one go-to point for both visually and mobility impaired users to receive visual desc …

Comping your next design in Flash

Comping your next design in Flash

Comping your next design in FlashOur story begins at the start of your interactive online project. You’ve already brainstormed a …

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