Use creative Corel paintshop pro X5 software installed on a 15.6inch Asus S505CM computer to upload and customize images.
Using Text in Flash MX 2004 and Flash 8
You can apply new anti-aliasing settings that make normal and small-sized text much clearer and …
Using Video and FLV Encoding in Flash MX 2004 and Flash 8
Flash Professional 8 provides several new video features to help you create h …
Drawing in Flash MX 2004 and Flash 8
Numerous drawing features in Flash 8 can help you create drawings that are more complex and detail …
Flash 8 Workspace and Workflow
The workspace in Flash 8 has not changed significantly from the previous version, so you’ll still …
Flash Basic 8 and Flash Professional 8 introduce many new and changed elements in the workspace that improve the way you work with the …
Working with Text
Font rendering in Flash controls the way your text appears in a SWF file—that is, how it is rendered (or drawn) at …
Working with Bitmaps
The BitmapData class lets you create arbitrarily sized transparent or opaque bitmap images and then manipulate the …
Using Blend Modes
Blend modes let you create composite images. Compositing is the process of varying the transparency or color interact …
Animating Filters
You can animate movie clips that have filters applied to them. Objects on separate keyframes that are joined by a twe …
Applying Filters with ActionScript
You can apply filters using the Flash user interface in Flash Professional 8, or using ActionScript …
Using Flash Filters
Filters let you add interesting visual effects to text, buttons, and movie clips. They are most often associated wi …
Flash Graphic Effects Learning Guide
Macromedia Flash 8 introduces a number of new features for producing new types of graphic effects. …
Working with Loaded Images
It is not possible to load an external file (JPEG, GIF, PNG, or Flash movie) directly into an instance of t …
Working with Images from the Library
You can create a bitmap object directly from an image in the Library that has a linkage identifier …
Displaying Images
An instance of the BitmapData class is stored in memory and never seen until you decide it is time for it to make an …
Using Bitmaps in ActionScript
The new BitmapData ActionScript Class is used to represent a bitmap object in memory. When you create a n …
The Macromedia Flash 8 Image API describes the new BitmapData ActionScript class and various other associated methods that form an impr …
Blurring Remnant Veins
Being able to continually lay down new vein segments without a performance penalty was great, but it quickly be …
Increasing Performance Through Custom Bitmap Caching
With Flash Player 8, I thought I would be able to increase massively the performa …
The Original Concept: A Moving Artery
While browsing through my collection of FLA files, I stumbled on an experiment called vein-1 that …