Handling Events
Events are actions that occur while a SWF file is playing. An event such as a mouse click or a keypress is called a use …
About Syntax and Statements
Learning ActionScript syntax and statements is like learning how to put together words to make sentences, w …
Understanding Data
Data refers to the numbers, strings, and other information that you can manipulate within Flash. Using data is usual …
ActionScript 2.0 Language Details
ActionScript 2.0 introduces several programming keywords and concepts, including classes, inheritance …
About Script Assist
If you are uncomfortable writing ActionScript code or syntax, you might want to try using Script Assist mode in the …
Flash MX 2004 ActionScript Learning Guide: Overview
ActionScript is the scripting language for Macromedia Flash. It makes your Flash co …
ActionScript is the scripting language used by Macromedia Flash. It makes your Flash content interactive. ActionScript provides a more …
Convolution Matrix
Flash 8 introduces some very powerful tools for manipulating bitmaps at the pixel level. Included in this list of to …
Color Matrix
You can use matrices to manipulate colors in Flash. Before Flash 8, the only way you could manipulate colors was by varyin …
Transformation Matrix
The logical place to start the discussion on matrices is with the class flash.geom.Matrix. As I mentioned in the …
Defining the Matrix
Wikipedia defines a matrix as “a rectangular table of numbers or, more generally, of elements of a ring-like …
Using Matrices for Transformations, Color Adjustments, and Convolution Effects in FlashFor most Flash developers, the word “matri …
Formatting ActionScript Syntax
Formatting ActionScript 2.0 code in a standardized way is essential to writing maintainable code, and it …
ActionScript and Flash Player Optimization
If you compile a SWF file that contains ActionScript 2.0 with publish settings set to Flash …
ActionScript Coding Conventions
One of the most important aspects about programming is consistency, whether it relates to variable nami …
Using Comments in Your Code
This section describes how to use comments in your code. Comments document the decisions you make in the co …
Naming Conventions
Typically, you spend 80% of your development time debugging, troubleshooting, and practicing general maintenance, es …
ActionScript 2.0 Best PracticesActionScript coding conventions are very important for Macromedia Flash designers and developers to ensu …
Debugging SWF files in a browser
Debugging a SWF file from the comfort of Flash is one thing; debugging from the confines of a browser …
Meet the Debugger panel
Ready to step up? The Debugger panel provides a much more comprehensive, interactive view than trace() of the i …